The first Assassin's Creed introduced core elements that remained in the rest of the game series.
The game creates fictionalized, historical versions of Masyaf the Brotherhood's location , Jerusalem, Acre and Damascus, and incorporates a number of documented historical figures into the story. Other core elements include the virtualized Animus system, free running, climbing, stealth, parkour, and the initial formulation of the combat system.
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The game requires the player to complete a number of side quests before they are able to obtain an assassin quest from a local Brotherhood guidemaster in each city, but this side quest prerequisite was abandoned in future games. Using an improved version of the Animus, Desmond takes witness to Ezio Auditore da Firenze, a young nobleman from the late 15th century in Florence, shortly before the execution of Ezio's father and brothers by order of a corrupt official working for the Templars.
He, his mother, and sister take to hiding at the Monteriggioni villa owned by his uncle Mario, who helps to train Ezio in the ways of an Assassin. Ezio and Mario discover that Rodrigo Borgia is the figurehead of a number of Templars all who were accomplices in the execution of his family, and with help of allies like Leonardo da Vinci, methodically assassinate the lower-ranked Templars, while learning that Borgia has acquired a Piece of Eden called the Apple. Eventually, Ezio corners Borgia, who hands over the Piece and flees; Ezio is inducted into the ranks of the Brotherhood and believed to be a prophet based on their codex.
Defeating Borgia but sparing his life, Ezio uses both the Apple and the Papal staff to reveal a chamber of ancient technology. Inside, he is addressed by a hologram of a humanoid female that calls herself Minerva who speaks directly to Desmond through Ezio. Minerva explains how her society had pre-dated humanity's, but a great disaster nearly wiped them out, and warns that another event is due to occur soon, putting the fate of humanity in Desmond's hands.
Upon this discovery, Desmond and his allies find the safehouse has been compromised by Abstergo and flee. Missions are divided into main story missions, themselves divided into memory sequences reflecting points in Ezio's life, and side missions which can be accomplished at any time; this approach to mission structure remains consistent in the other games in the series.
The Monteriggioni villa provides several functions which can be expanded on by paying money for upgrades of surrounding buildings, or by purchasing artwork, weapons, and armor for the villa; in turn, the villa will generate wealth for the player at a rate influenced by the upgrades and acquisition of these items. Additional quests involve locating secret Assassin seals, and finding hidden marks left by 'Subject 16', a former Animus user, that hint at the nature of Minerva's society. Assassin's Creed: BrotherhoodMain article: Assassin's Creed: BrotherhoodDesmond and his allies retreat to the ruins of the Monteriggioni villa, and Desmond reenters the Animus to continue Ezio's memories, specifically to identify the location of the Apple.
After facing Rodrigo Borgia, Ezio returned to Monteriggioni, but the villa is soon attacked by forces under the command of Cesare Borgia, Rodrigo's son. Mario is killed and the Apple is stolen. Ezio vows revenge by helping to free the people of Rome from the Borgia family. As Ezio works covertly to turn the city against the Borgias, he gains followers that want to join his cause, and Ezio trains them in the way of the Assassins. In an attempt to assassinate Cesare and Rodrigo at the Castel Sant'Angelo, Ezio instead witnesses Cesare forcing his father to eat a poisoned apple that Rodrigo had prepared to kill his son.
Ezio chases down Cesare and eventually captures him and recovers the Apple. Cesare is taken to prison in Viana, Spain but manages to escape with help of his allies. The Assassins lead the fight against Cesare and the remaining loyal Borgia troops, and eventually Ezio throws Cesare from the castle walls, killing him. With no perceived further threats, Ezio takes to hide the Apple under the Colosseum.
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In the present, Desmond is able to navigate through the underground chambers beneath the Colosseum to locate the Apple. As he picks it up, Desmond is witness to another hologram figure, calling herself Juno, and who controls Desmond to stab Lucy because Lucy has defected to the Templars before he falls into a coma. Brotherhood shares many of the same features as the previous game though it takes place primarily in Rome.
Similar to the villa, the player is able to spend money to buy and upgrade shops and other facilities throughout the city as to increase revenue they can collect from it; however, the player will be required to destroy Borgia towers that control various sections of the city before they can do so. The Brotherhood of Assassins is introduced, by which, after saving citizens from certain events, the player can invite these citizens as Assassins; they can then be dispatched to remote locations across Europe to gain experience and money, or can be called in to help the player directly in a mission.
For the first time in the series, the game features online multiplayer. Players play as Abstergo employees, who, through the use of the Animus, take on the genetic memories of Renaissance Templars in various game modes.
Desmond sees Ezio's memories, years after Brotherhood, Ezio researches the Assassins' history and travels to Masyaf to locate Altaïr's library, rumored to hold great power within. The Templars also seek to open this library, but it is locked by five keys, hidden in the Ottoman-held Constantinople. Ezio finds the city in a feud between brothers Selim and Ahmet vying for the Sultanate. Ezio is aided by Sofia Sartor; the two fall in love. Eventually, Ahmet reveals himself to be a Templar, and is killed by Selim after he battles with Ezio.
Ezio uses the keys to witness Altaïr's memories before and after Al Mualim's death, which show the death of Altaïr's wife and youngest son in the midst of a coup d'etat within the Assassins. Altair exiles himself for twenty years, eventually returning to Masyaf to kill the usurper and retake control. Ezio leaves it and his assassin tools, and tells Desmond, understanding now of his role as a messenger to him.
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A holographic being calling himself Jupiter explains to Desmond through Ezio how his society perished as a result of a massive solar flare apocalypse, and that the key to stop the solar flare lies in the first civilization's technology commanded by vaults linked to a central vault in New York. Within the Animus, Clay sacrifices himself to allow Desmond to wake up from his coma, his memories complete.
However, on July 15, , it was announced as cancelled. The reason behind such 'cancellation' was that Ubisoft had decided to expand the idea further, cancel the 3DS development and fully shift all development duties towards PlayStation 3, Xbox and PC to release the game as a full-fledged main installment of the franchise. The original plot remained, and evolved into the plot seen in the final game, which became Assassin's Creed: Revelations. The hookblade was also introduced, which can be used in free-running to travel along zip wires and climb more easily and in combat to manipulate enemies.
Eagle Vision was upgraded into the Eagle Sense, allowing Ezio to not only see where his enemies and targets are but also, where they have been and where they are moving to. As the player progresses through, Ezio can train new recruits to defend 'dens' Assassin HQs and an upgraded Assassin's missions section called 'Mediterranean Defense' in which the player works to strip control of various cities from Templar hands.
The multiplayer mode returned in Revelations, with more characters, modes, and maps, and by advancing up through levels of experience, the player learns more about Abstergo's history. Please help improve it by removing unnecessary details and making it more concise.
January Learn how and when to remove this template message Desmond and his allies arrive at the Temple entrance in a cave in the New York area on October 31, , and open its door using the Apple of Eden, discovering a larger chamber of Precursor technology behind it, including another door requiring a key. Desmond suddenly falls into a fugue state, and is put into the Animus.
In the Animus, he experiences the memories of Haytham Kenway, who is later revealed as a Templar British agent, who had gone to the American Colonies with a stolen medallion, and, with Templar allies including Charles Lee, gained the Mohawk people's trust as the means to find a Temple's location, but to his annoyance, the medallion did not open the Temple for him. The remainder of the game shifts protagonist, to the memories of Haytham's son Ratonhnhaké:ton, whose heritage is half Mohawk.
As a young boy, he witnesses Lee and his troops set fire to his village, killing his mother; years later, he is shown a Piece of Eden, through which Juno speaks to him and instructs him to get training from the retired Assassin, Achilles Davenport, who later inducts him into the order and nicknames him Connor in memory of his dead son, deceased in the American Revolution.
Through him, Connor meets Patriots in the Revolution, helping them to stop several Templar plans, including an assassination attempt against George Washington. Between memories, Desmond helps his allies to recover power sources to power the Temple scattered about the globe, including one held by Abstergo. Connor eventually faces his father, who offers a ceasefire, as he is also after Benjamin Church for usurping his authority.
They team up to investigate, Kenway warns Connor about the Patriots, seeking to remove Connor's people from their lands due to fear of an allegiance against the British. Connor eventually hunts and kills Lee, takes the medallion and ends the Templar threat. He is despondent to find his tribe's village abandoned save for the Piece of Eden; through it, Juno tells him to hide the amulet. Desmond wakes up on December 21, and with his allies finds the buried medallion, key to the inner Temple door, behind is a control sphere capable of stopping the solar flare.
Juno appears and encourages Desmond to touch it, but Minerva appears and warns him not to, as it would release Juno as an entity that would protect against the solar flare, but would also be a threat to mankind's future. Juno says Minerva would rather have most of humanity wiped out, and Desmond survive to be a religious figure to lead the survivors, ultimately leading into conflict.
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Desmond opts to release Juno, believing humanity will have a better chance fighting Juno. The energy from the control sphere, protects Earth from the solar flare, but kills Desmond. Juno tells Desmond's corpse that his work is now done, and now it is time for her to work. Assassin's Creed III is structured similarly to the previous games, with missions taking place on an open-world map based on Colonial Boston and New York, and offers a large wilderness area, the Frontier and in the Davenport Homestead, where the player can hunt animals for materials, which then subsequently can be used to construct goods to be traded and sold throughout the colonies.
Naval battles were introduced, wherein the player must steer a warship named Aquila in dangerous waters and perform ship-to-ship combat with cannons and mounted guns. In Assassin's Creed III there are a large assortment of side missions to play and many different outfits to purchase as the player progresses through the game. The modern-day aspects of the story were also significantly expanded, and featured missions taking place in, among other locations, Manhattan, Rome and Brazil.
The unnamed player character is hired by Abstergo's entertainment division to sift through the memories of Edward Kenway, an eighteenth-century pirate and the grandfather of Connor. Ostensibly, this is to gather material for an Animus-powered interactive video game, but in reality, Abstergo and the Templars are searching for the Observatory, a Precursor structure that allows the user to see through the eyes of a subject.